What UX Designers Can Learn from Resident Evil and Fear Research
The Resident Evil series is not only a benchmark for survival horror but also a powerful tool for studying fear and designing better gaming experiences. Recent research has explored how playing games in Virtual Reality (VR) versus on a TV affects both emotional and physiological responses—insights that are directly applicable to UX design in gaming.
Experimental Setup
In one study, participants played Resident Evil either in VR or on a TV. Researchers measured:
· Physiological responses: Heart rate variability to track stress and arousal.
· Emotional responses: Self-reported fear, hostility, and enjoyment.
· Sense of presence: How immersive the game felt.
Why Resident Evil Works for UX and Fear Research
· Immersive Horror Mechanics: Dark environments, sudden enemy encounters, and limited resources create tension, helping UX designers understand which elements trigger emotional engagement.
· Controlled Gameplay Scenarios: Specific sequences can be replicated across players, making it possible to test interface, navigation, and interaction designs under stress.
· VR Amplifies Presence: More immersive environments generate stronger emotional and physiological responses, allowing UX researchers to study how immersion impacts engagement and satisfaction.
Key Findings for UX
· VR increased presence, amplifying fear responses. Immersion can be a key lever in designing emotionally engaging gameplay.
· Structured game design allowed researchers to isolate environmental elements—like lighting, sound cues, and pacing—that trigger fear, providing actionable insights for UX.
· Emotional intensity and engagement metrics inform how tutorials, HUD elements, or reward systems should be designed to maximize player satisfaction.
Conclusion
Using Resident Evil in VR experiments offers a dual benefit: it helps psychologists study fear in a controlled, immersive environment while providing UX designers with data on how gameplay, interface, and environmental cues influence engagement. By integrating insights from fear responses, developers can create more compelling, intuitive, and emotionally resonant gaming experiences.
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Reference: https://link.springer.com/article/10.1007/s10055-021-00555-w#Sec6